The way into Worlds End is narrow and a bit twisty, but the channel intuitively follows midway between the two shores and it’s well marked, though unlit.
Follow the main (Hingham) channel past Bumkin until you make the green/red flasher “HH” where the channels into Hingham and the Weir River (Worlds End) split. “HH” is a red buoy if you’re headed for Worlds End. From here, pick up the line of cans along Sunset Point and follow the channel in.
Watch for a cross-channel set, especially if the current is ebbing out of Hingham Harbor. The red side of the channel isn’t marked until Worlds End comes abeam, but we’ll feel our way down the right-hand side with the depthsounder if we think we’re being pushed to the north.
A visit to Worlds End from almost anywhere means a trip through Hull Gut. For a discussion of Hull Gut currents, see Peddocks Island.
We usually anchor in the narrow triangle between the northeast corner of Worlds End, nun 8, and the mudbank exposed at low water. It’s tight. Especially when anchoring near high water, we’ll take soundings around the boat from the dinghy to convince ourselves we’ve got room to swing. Anchoring slightly further south, in the strip between Worlds End and the mudbank, is possible but you’d want bow and stern anchors.
Tidal currents will likely dictate how the boat lies, more than the generally subdued winds in here.
There are sometimes empty moorings in under Planters Hill, but the ribbon of deep water around them is too skinny for most keels.
There are no slips.